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Innovative GAming Methodologies in Education

The project ”I-GAME: Innovative GAming Methodologies in Education” aims to enhance and update the existing obsolete methods and views regarding the use of serious games in education for the benefit of various disadvantaged groups.


A serries of four sessions (practical courses) where the participants are introduced and participate in each session’s topic in order to gain an understanding on it (manufacturing and technical, structure and design, needs analysis and application for people with ID, needs analysis and application for people belonging to Minorities or being Socially Excluded).

To disseminate the gained experience to the relevant stakeholders via the dissemination activities of the project and the partners’ networks.


To create material by which the experience will be disseminated (Video Interviews, Reports).



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January 20, 2024

“Soup Game” – How was our game born?

It all began during the LTTA in Athens in June, where the initial concept came up. Collaborating closely in a...
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April 4, 2022

Kick-off meeting I_Game

The kick-off meeting of the I-GAME: Innovative GAming Methodologies in Education project took place on 30-31 March 2022, with partners...
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The I-GAME project is co-financed by the ERASMUS+ programme of the European Union and will be implemented from February 2022 to February 2024. This website and the project’s content reflects the views of the authors and the European Commision cannot be held responsible for any use which may be made of the information contained therein (Project Code: 2021-1-EL01-KA210-ADU-000035026).